A firecracker would allow you to destroy anything adjacent to wherever you play the firecracker, which makes it such a great help if you want to finish a level as quick as possible. Such matches would allow you to create a firecracker yes, we understand it does seem strange that the game allows you to turn seashells or other creatures into firecrackers, but it’s all part of this title. Once you see an opportunity arise, make sure you’re trying to match four pieces or more. What is limited, however, are the moves, so those are the ones which you’ll want to handle with care. But since you do not have any time limit in this game, you can look at a board all you want and come up with a more concrete, time-bound plan. You might be tempted to go head-long into Fishdom: Deep Dive and solve those puzzles based on instinct and instinct alone. Having some trouble making matches? Need to figure out the non-Match 3 elements in this game? We hope we can answer all your questions through this list of Fishdom: Deep Dive tips and tricks. You’ll also get to feed your fish and play with them, and “watch them interact with each other.” Summing it up, this game may be based on vintage Match 3 mechanics, with over a hundred levels of this type, but there are indeed a lot of surprises that make this more than your typical Match 3 game. The twists in here, as it seems, include decorating tanks so that you could give your fish a nice and comfortable home. The game invites you to engage in challenging and fun Match 3 gameplay with new unique twists. You get to keep the XP originally awarded.Fishdom: Deep Dive is a bit of a rarity – this title from Playrix is a Match 3 title, but unlike most of this genre, which are available for both platforms, this one is an iOS-only title at the moment. Selling something back returns you half the coins you paid for it, but you lose any beauty that it gives to the tank. You also earn XP for feeding your fish when they get hungry (usually 10 to 40 XP per fish) and for cleaning their tank (usually 2 XP per algae spot). Additional fishbowls earn you 7 XP for every 50 coins spent. Backgrounds earn you 1 XP for every 4 coins and the upgrades to the background earn you 7 XP for every 50 coins. For every plant and accessory, you earn 7 XP for every 50 coins and 10 beauty for every 40 coins you spend. For every fish, you earn 1 XP for every 5 coins you spend. Everything in a category basically earns you the same reward. Note that it doesn’t really matter what you buy. So if you hoard your coins, you’re artificially lowering your match-3 score. You get a bonus to your match-3 score based on your current level and your level is based on how much stuff you have spent on your aquarium. While I could get the gold time bonus only about half the time, I almost always got the silver time bonus and I don’t think I was ever in any danger of failing a level completely.įor the aquarium part, the main thing is to not hoard coins. It’s basically the same as finishing the level in the slowest time allowed. You don’t get any time bonus at all, which means fewer coins per level. This disables the timer on levels, but I would not recommend enabling it. In the options menu, you can enable “Relaxed Mode”. Often, if you mess up this gimmick (like using a bomb to clear a locked square instead of unlocking it by a match), it messes up the gimmick and clearing that area becomes hard or impossible. Some boards have areas that are meant to be unlocked through a particular gimmick. Try to make combinations of 5 (either in a single line, or two intersection lines of 3) as these create bombs which are very useful. You generally want to try to work at the locked squares and edges first as they are the hardest to match. While the location of items on the board is fixed, the layout of the actual symbols is random. Sometimes gold/silver tiles will be hidden underneath wood or dirt blocks so even if it looks like you’re all done, you might not be. In the dirt can be hidden gold, gems, or artifacts and these must be cleared to finish the level.
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