![]() People tell me it was a decent card game, but I don’t have much memory of that. I loved the extensive character list and background details and Easter eggs. Despite not caring much about card games, I played and played. Whether or not that was true, SNK got its game out first, and thus got $40 out of my pocket. SNK’s take felt like the table scraps it got for not having as strong a negotiating hand. SNK: Millennium Fight 2000 - made more sense. On the surface, Capcom’s take - arcade fighting game Capcom vs. I remember being kind of confused at first as to why SNK was taking all its fighting game characters and throwing them into a card game. In 1999, SNK kicked off the partnership with Neo Geo Pocket Color card game SNK vs. So it didn’t realistically seem like we’d see those two team up, and it was pretty surprising when they did. Yet there had been a clear rivalry there, shown in marketing materials and in-game references like Capcom seemingly making fun of SNK characters when designing Street Fighter Alpha hidden character Dan. ![]() But in the ‘90s, it felt like breaking news whenever game companies decided to open their borders.Īnd there were no two companies I followed closer in those days than Capcom and SNK. to your indie game or metaverse of choice. That sort of thing is everywhere now, from Fortnite to Smash Bros. even in those early days when it was just Nintendo characters - seemed almost scandalous.Ĭrossovers and guest characters made games feel alive, like there was this alternate universe where Sonic and Mario hung out in their down time. Mortal Kombat characters in NBA Jam marked everything great about loose licensing standards. ![]() Fighters Megamix was like Christmas morning. They were rendered in CG! Alongside Sonic’s shoes! They just kind of stood there, but still. I was thrilled when I saw Mario and Link in Donkey Kong Country 2. It seems like the fans are demanding as much, and with the increasing willingness of fighting game companies to collaborate with one another, as well as a mutual interest, the SvC series might finally be making a return.In retrospect, it’s odd how fascinated I used to be with seeing a character appear in another character’s game. In 2009, long-time producer for Street Fighter, Yoshinori Ono, expressed interest in the series should the fans demand as much, before departing Capcom due to health issues amidst the tumultuous launch of Street Fighter V. Since then, prospects for new SNK vs Capcom titles have been rocky – Hideaki Itsuno, director for Capcom and their side of the franchise, recounted the inception, move from 2D to 3D, and subsequent cancellation of a planned Capcom vs. The past few years have seen all manner of crossover fighters in, but mostly from, SNK properties – as the producer outlined himself, including ‘Geese in Tekken, Terry in Fighting EX Layer, Terry in Smash Bros., and Baiken in Samurai Showdown’, the penultimate of which Oda directly oversaw. Capcom game, Oda stated, ‘20 years is definitely too long for me. Now, it looks like the wait won’t be too much longer – when asked if fans would need to wait another twenty years to see the next SNK vs. Made amidst SNK’s bankruptcy and closure in the 2000s, its rocky production led to a lacklustre final product that would herald an end to the series to this day. Capcom game, the most recent addition in the series (unless you count the card-based spinoff for the DS) being SNK vs. It’s been almost two decades since the last SNK vs. ![]() But fans shouldn’t get too excited just yet – Oda admitted that SNK ‘haven’t really talked in detail with anybody at Capcom about it,’ but that the poster for EVO was ‘the first step towards maybe something like that happening in the future.’
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